I've played First-Person Shooters since the ancient days of
DOOM. I played all the way through
DOOM II, then went on to
Heretic and
Hexen (anyone else remember those?)
Then came
Quake, a game so good I played it again a couple of years ago and still have the soundtrack (must be all the
NIN sound and music!) I can still remember fondly deathmatching with my friends. I played through
Quake II and
Quake III, even a little of
Quake IV, though sadly they're all nowhere near as good as
Quake.
Of course I played
Unreal, then
Unreal Tournament,
UT2003 and
UT2004 (which is
still loaded on my machine for that quick fix!)
Then there was
Medal of Honor,
Call of Duty and
Call of Duty 2.
I greatly enjoyed
Aliens VS Predator (which didn't allow you to save during a level, major drawback!), then
AVP2. Even though the humans have all the Colonial Marine firepower, and of course the Predators are just fun as hell to play thanks to their tech, I mastered the Alien early on.
The Alien is the ultimate Ninja. Nothing can truly define the word
'fear' other than running across a wall or ceiling, then leaping onto your opponent with a savage cry and viciously ripping them into bits, regardless of their weapon...especially in deathmatch play!
Star Trek Voyager Elite Force was played through - it's a great FPS that includes all sorts of stuff from the Trek universe. Great story.
Jedi Knight sucked, a lot of the levels were just stupid mazes you had to negotiate.
Jedi Knight II: Jedi Academy is a blast. The game itself plays great in story mode. In deathmatch it's like playing a dream version of the Star Wars universe, chock full of Jedi and Sith all throwing their Force powers around willy-nilly.
Speaking of story, almost nothing comes close to
Halo.
Almost nothing, that is, except for
Half-Life and
Half-Life 2. Masterful and entertaining. Oh, and let's not forget
Portal, which is just plain fun. Sometimes I play it through just to hear GlaDOS talk it's line of shit.
I'm a
First-Person-fucking-master!
Until I played
Half-Life 2: Episode 2.
You see, in the games that immediately followed
DOOM, there was a terrible fixation with puzzle levels. Anyone who's played (or tried) Hexen surely remembers those. It's a full, complete level that, once you clear out all the monsters, you have to solve a difficult puzzle to go on to the next level.
Hexen featured this courtyard with entrances to 4 or 6 different levels, all of which comprised one gigantic puzzle that you had to solve before continuing the game. I can still remember the frustration of searching through those sub levels, trying to figure out which puzzle I hadn't completed.
Well,
HL2e2 has a combat puzzle unlike anything I've ever seen before. You're at the White Forest missile base, the scientists there are about to launch a rocket into a portal in the sky, to close it. Long story short, a bunch of
Striders and
Hunters are coming to crash the party. Your job (as Gordon Freeman) is to stop them.
Now, you have a car in this part of the game. You can run over Hunters with the car, so that's a bonus.
But the game wants you to use the Gravity Gun to throw a Magnusson Device (basically, a sticky-bomb) onto each Strider, then shoot the Device to blow up the Strider.
This is nowhere near as easy as it sounds. The Hunters must be killed before you toss the Magnusson Device at the Strider, or they automatically shoot it out of mid-air. And I've seen way too many Devices miss the Strider, or stick only to fall off once I change weapons to shoot it.
What's worse is that you can't carry a Magnusson Device, unless you've got the Gravity Gun selected. In which case, you don't have a weapon you can fire other than tossing the Device. Plus you can't use the Gravity Gun to carry an Device while driving.
(In the interest of fairness, there is a hook on the back of the car that is designed to carry a Manusson Device.)
The only place you can actually get a Device is from one of the 4 or 5 houses that are scattered across the valley (oh, did I mention the playing field is
HUGE, you actually need the car to get around!) Now, here's the kicker, the Striders blow up the houses once they get close enough, at which point you can no longer go there to get a Device!
Did I mention that there's something like 12 groups of these creatures that must be defeated before you can continue the game?
I tried this section of the game several times before resorting to online walk-throughs, then
online video tutorials. They all make it sound oh so easy, but the reality is that this level absolutely and totally sucks.